Once you have beaten a stage and got three gold stars you have the option to replay the stage on a different mode. In Kingdom Rush Origins switching heroes is now more about adapting to each of their strengths and weaknesses than it is about upgrading to better heroes as those become available. I also found the heroes to be better balanced in this game than in previous installments. This improvement adds a new level of complexity to choosing a hero, as their unique spell can completely change your approach. The hero-specific spell varies in effect depending on the hero, such as a Catha’s Fairy Soul healing dust spell or the hero Arivan’s Seal of Fire. Along with the normal reinforcements and thunderbolt powers, the hero has his own spell and it recharges the same way the other two powers do. The big change this time around, other than the brand new assortment of towers, enemies, and so forth is a new hero-specific major spell. Making it even more important to pay attention to where the banners are to see where the enemies are marching toward! Watch out paths open up everywhere Heroes Skills Even down to the battlefield were a number of path designs changes during play, as new paths open unexpectedly during a stage. And sixteen new heroes with their own attacks and all sorts of the little tweaks and changes that series veterans will likely point out. There are a number of new enemies along with different upgrades to play with. As before all Towers can be upgraded fully, adding in lots more variety for the player. Elf Archers, Mystic Mages, Stone Druids, and the Elven Infantry make up the backbone of your army. The game’s elements will feel pretty familiar to Kingdom Rush veterans, as many of the unit types follow a similar structure as they did before. Plenty to keep die-hard TD fans busy and happy. There’s a host of achievements to unlock as well. Beyond the sizeable campaign which has four separate difficulty levels, ranging from casual to impossible. And you’ll have to deal with their teleporting and arrow-slinging behaviour. The Gnolls play like standard baddies in the Kingdom Rush series, while the Dark Elves behave like the lizard people in Frontiers. Instead of playing the aggressor, in Kingdom Rush Origins you’re tasked with defending the falling elvish empire from Gnolls and Dark Elves. Kingdom Rush Origins is the third installment of the award-winning Kingdom Rush saga, where the storyline takes a trip back to the beginning before Vez’nan ever thought to threaten the kingdom with the gem of power. And Kingdom Rush Frontiers which can be found here. I’ve reviewed the other two games in the series on the Nintendo Switch, Kingdom Rush which you can find here. That’s due to its introduction of action and real-time strategy elements with the summonable reinforcements, and the hero units that can be sent across the battlefield to help take care of any threats. The Kingdom Rush series has been one of the most popular tower defense franchises released on mobile, pc and consoles. Review code used, with many thanks to Ironhide Studios System: Nintendo Switch (also on Steam, iOS & Android)ĭevelopers | Publishers: Ironhide Game Studio
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